brazerzkidaiclan.blogg.se

Killing floor incursion
Killing floor incursion





killing floor incursion killing floor incursion

In fact, the monsters and “Zeds” in Killing Floor actively run up into your grill, distracting you with their threatening snarls and flailing attacks, and all the while, other awful creatures are creeping up behind you. You see, Killing Floor: Incursion does not respect your personal space. I’m going to call this one the “Boundary” effect (I coined the term! I get credit!). But while playing through Killing Floor: Incursion, I noticed a new VR horror dynamic at play that I haven’t picked up on before. The game’s story leads players through a variety of settings, and some of them are very bad-feeling indeed.

#Killing floor incursion full#

This “Bad Place” effect (I coined the term! I get credit!) is in full effect while playing Killing Floor: Incursion. While I was having a grand time playing a video game, my sub-conscious was dashing around in circles setting little fires. While wandering around that seemingly abandoned rural horror show of a house, my brain started pummeling me with panic alerts. I first noticed this effect when playing through the Resident Evil 6 demo on PS VR.

killing floor incursion

“We should not be in this place! You are responsible for our safety! Get us out of this place!” The illusion of being in a real place takes over, and though you consciously understand that you are playing a game, the lizard-brain sub-conscious starts shrieking at the conscious brain. Why should playing in VR be any more effective than when seeing the same images on a TV screen? But something happens in your brain when you play a good horror game in VR. The settings are the same, the music and sound design are the same. The imagery is the same as a game played on a monitor. This might not make a lot of sense to gamers that have not tried a horror game in VR.







Killing floor incursion